The single player campaign of CoD4 reminded me of first grade, when I had to raise my hand with a desperate thrust and wave to get the teacher’s attention, just so that I can go to the bathroom. Even then, it was up to the teacher’s discretion to decide whether or not I really had to go, as if my own biology had somehow betrayed and lied to me. The single player experience in CoD4 is essentially the same kind of hand-holding buddy system that we’ve grown out of (at least some of us) by the time we hit second grade.
Although I understand that the CoD series has always been about scripted battles, being a “shooter-on-rails”. The end result is that I am pointlessly bored as our team moves from point A to B, with AI constantly yelling at me, “Soap! Where are you?!” Let’s not go into how any respectable mercenary/militia man would allow himself to have a call sign that reminds one of a bad shower experience in prison. Give me Halo 3 anytime, even with Master Chief’s strangely erotic relationship with a piece of software (granted, a piece of translucent, glowing, and oddly sexy one at that).
So why did I even get CoD4? Part of it is peer pressure, all my friends were doing it. Part of it is that mixture of RPG and various online multiplayer modes are supposed to be fun. After several grueling hours of “grinding” myself to higher levels, which made me wish…
Through a sequence of unforeseeable events, I ended up becoming a XBox 360 owner over Christmas. I have never been one to adapt a new console platform upon its initial release, since I was burnt by NEC’s vaunted PC Engine platform as a kid. Given that, I had plenty of catching up to do.
I was a happy XBox owner, happy enough at the time that I sold my PS2 for a very cheap price including a bundle of games to a friend. That turned out to be one of the worst decisions I had ever made, because PS2 continued pumping out quality games for another two years, while XBox failed to pick up much more momentum and lacked quality title until the introduction of the XBox 360.
With that aside, Halo was the reason why anyone bought the XBox at all, even though it was not a particularly innovative game at the time. First-person shooter was already a very well developed genre, although it never fared quite as well on outside of its computer-platform origin. Halo marked the first time, that anyone was able to prove the FPS games can be done just as well on console as they have been on PC.
That brings us to the point, that Halo wasn’t a genre-redefining game of any sort; it is however, very much a genre-refining game. Very much like Blizzard software, another company that’s been known for their refinement of existing genre, Bungie Software’s accomplishment with Halo is not to revolutionize, but…