Pixel Pushing Blogger

random ramblings of a designer in the valley

Call of Duty 4 is like…

The single player campaign of CoD4 reminded me of first grade, when I had to raise my hand with a desperate thrust and wave to get the teacher’s attention, just so that I can go to the bathroom. Even then, it was up to the teacher’s discretion to decide whether or not I really had to go, as if my own biology had somehow betrayed and lied to me. The single player experience in CoD4 is essentially the same kind of hand-holding buddy system that we’ve grown out of (at least some of us) by the time we hit second grade.

Although I understand that the CoD series has always been about scripted battles, being a “shooter-on-rails”. The end result is that I am pointlessly bored as our team moves from point A to B, with AI constantly yelling at me, “Soap! Where are you?!” Let’s not go into how any respectable mercenary/militia man would allow himself to have a call sign that reminds one of a bad shower experience in prison. Give me Halo 3 anytime, even with Master Chief’s strangely erotic relationship with a piece of software (granted, a piece of translucent, glowing, and oddly sexy one at that).

So why did I even get CoD4? Part of it is peer pressure, all my friends were doing it. Part of it is that mixture of RPG and various online multiplayer modes are supposed to be fun. After several grueling hours of “grinding” myself to higher levels, which made me wish…

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The art of subtle game design: Halo 3

Through a sequence of unforeseeable events, I ended up becoming a XBox 360 owner over Christmas. I have never been one to adapt a new console platform upon its initial release, since I was burnt by NEC’s vaunted PC Engine platform as a kid. Given that, I had plenty of catching up to do.

I was a happy XBox owner, happy enough at the time that I sold my PS2 for a very cheap price including a bundle of games to a friend. That turned out to be one of the worst decisions I had ever made, because PS2 continued pumping out quality games for another two years, while XBox failed to pick up much more momentum and lacked quality title until the introduction of the XBox 360.

With that aside, Halo was the reason why anyone bought the XBox at all, even though it was not a particularly innovative game at the time. First-person shooter was already a very well developed genre, although it never fared quite as well on outside of its computer-platform origin. Halo marked the first time, that anyone was able to prove the FPS games can be done just as well on console as they have been on PC.

That brings us to the point, that Halo wasn’t a genre-redefining game of any sort; it is however, very much a genre-refining game.  Very much like Blizzard software, another company that’s been known for their refinement of existing genre, Bungie Software’s accomplishment with Halo is not to revolutionize, but…

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Purple Violets is a good movie

I spent the past week thinking of a clever title for this post, to my failure and disdain, that which you see (yeah, up there, look up) is the best I can come up with.

As a bit of background, Purple Violets gained a bit of attention as the first movie directly released to iTunes as an exclusive before it is available either as a direct-to-video release via DVD/VHS/rental or in the theaters. This move generated a bit of media coverage which probably would’ve never occured via any other channels, and the film would likely have died an obscure death, or relegated to the bargin bin in Best Buy.

However, Purple Violets’ release is not just a play on generating media hype. The nature of the film itself is almost exactly the opposite of that. I am reminded of a few years ago, when horror movie genre was gathering steam yet again, and there were a lot of hype generated around some horror film fest (something akin to the 4 horror films you’ll never see, major studio will never release, or one of those all-weekend horror film b-flick marathons… or something); and the films all turned out to be forgettable, mediocre waste-of-my-time-and-intellect (what little is left of that last part).

Purple Violet is *not* one of those films that would’ve been dependent on media hype to just be seen. It is a very frank, straight forward and non-assuming film about relationships and human interaction. It doesn’t provoke any new revelations or truth about…

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Some thoughts on Tabula Rasa

As I’m sitting here re-ripping my entire CD collection into MP3’s again (something I should probably detail in another mundane & boring post), it made for a perfect chance to put down a few thoughts I had playing through the beta of Tabula Rasa, well, what little I can stand of it anyway.

With Tabula Rasa, I had the same problem getting into the game as I did with all other sci-fi-oriented or alternative MMORPG’s that tries to defy the traditional fantasy convention. There are a lot of game-related knowledge that doesn’t have to be explained in fantasy-based RPG’s. A lot of conventions are inherited, preached, rehearsed from years and years of fantasy literary work. Even those who aren’t into the whole RPG scene, understand the basic nature of the medieval-derived culture.

Here’s a pack of hungry wolves, they’ll probably bite me. Here’s a dragon, that’s really bad. I have just acquired a new plate mail armor, which is definitely stronger and sturdier than my previous chain mail armor. Picking up a bigger, two-hand sword probably means I do more damage than a one-hand sword, but swings much slower. Learning a new fire spell that shoots out a bigger fireball, is probably better than the one that shoots out a smaller one (unless, the smaller one is a completely different spell with a bigger concentration of heat in a small package!). Lastly, a blacksmith does exactly what a blacksmith does, and a leatherworker or an alchemist is unlikely to be taking care…

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Metroid Prime 3, and what I think…

Metroid Prime 3 Corruption is almost without a doubt, the best game released on the Wii thus far. It pushes the Wii’s graphic engine to show that pretty games, even though not at HD resolution offered by other platforms, is still possible. It also shows that the Wiimote control scheme works almost (and I do mean almost, because it doesn’t quite get there, read on…) brilliantly with the right software programming. However, that is not to say that the game itself is without flaws. Despite the fact that Metroid Prime 3 garnered good reviews from just about any major outlet, I found some of the gameplay elements lacking and frustrating.

First we have to talk about the control of the game. Even though it is indeed the most fluid and well-calibrated use of the Wiimote so far, it still isn’t quite accurate enough to really get it right. There are basically two options to how you control the game, you can opt for the traditional, complete lock-on as offered on Gamecube before; or you can opt for the semi-lock-on, which allows you to lock onto the enemy and strafe around, but still aim your gun manually. The full lock-on makes encounters against non-boss enemies a joke, just lock on, move around and fire away blindly until the enemy dies, and find another enemy to lock onto. In contrast, the “advanced” mode controls is accurate most of the time, but it does lose tracking once in a while, and it’s easy to…

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iPhone - after two weeks

After two weeks of being an iPhone owner, I have to say this is by far the best experience I’ve ever had with any phone. Although iPhone is still not perfect, it is closer to achieve that nirvana of consumer electronic than any other device I’ve ever laid hands on (a close second, would be Tivo).

I’ve ran into a few annoyances so far with the iPhone:

  • I missed being able to manually manage music. Even though creating a playlist for the iPhone is still pretty much the same thing, it just creates one extra step that I didn’t have to deal with before.
  • I’m guessing the above change was made due to the “always disconnected except for sync” nature of the iPhone. I think Apple realized people will need to answer their iPhone at any given time, they can’t wait for the “disconnect first” method of previous iPod and all USB mass storage devices. So unless you are syncing, the iPhone is always disconnected. I think they could’ve created some sort of logic to handle manual management as well… but they just didn’t have the time to do that, so manual management is out.
  • As a result of the above change, USB storage mode is turned off, so you can’t use the iPhone as a hard drive. Well, not unless you have other apps to hack it, I suppose.
  • For whatever reason, iPhone also do not charge from USB when the computer is turned off. My previous iPods can charge from powered USB hubs

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CNET gives Vista a yawn

With any consumer products, there are two signs that you’re really in trouble:

1. You’re only being compared to the same product of last generation.
This type of comparative review where you’re evaluated mostly against the last generation, perhaps even last generation of your own product, can only happen under two situations. One, if you’re the market leader and there are nothing else to compare to. Or two, you are only impressive when compared against last generation or your previous self. If you’re not in situation one, you’re in trouble.

2. Even major publications that are generally very mutual and stays away from making strong statements and opinions are not giving you a positive, perhaps even just mutual review.
This would be CNET…

It’s very clear in CNET’s review of Windows Vista Ultimate, they are not impressed by how much Windows Vista had to offer after years of development, and the only comparison that would shine light on Vista’s major facelift, would be against its former brethen.

Snippets like this cannot be what Microsoft has planned for five+ years:

Windows Vista is not the Apple Mac OS X 10.4 killer one hoped for (or feared).

Perhaps we’re spoiled, but after more than five years of development, there’s a definite “Is that all?” feeling about Windows Vista. Like cramming an info-dump into a book report the night before it’s due, there certainly are a lot of individual features within the operating system, but the real value lies in their execution–how the user experiences (or doesn’t experience) these–and

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Driven to Mac by Vista

It’s nice to see that I’m not the only one that’s been driven to Mac by the disappointment of Windows Vista.

From The Unofficial Apple Weblog:
MIT writer says Vista drove her to Mac

And the original article here:
Uninspiring Vista

Yay! I’m not alone! We should start a whole new subculture of “users driven to Mac by Vista” under the broader big-brother branch of the Mac culture.

Gear Diary reviews Presto - part 2

Gear Diary had done a very impressive and thorough out-of-the-box experience & review for Presto before. They also apparently followed it up with a Part 2 of the review that shows the experience from the receiver’s side (the previous review was more focused on the sender).

Worth a read:
The Presto Service and HP Printing Mailbox Review - Part Two

Presto in the press!

Some people know, but most probably don’t… My current place of employment is Presto Services Inc., which in conjuncture with HP, makes a device that allows people who don’t have a computer to have access to email that “prints”. It differs from previous offering of similar type in the industry, in that it doesn’t attempt to make another device that’s just similar to a miniature computer. I don’t want to go into too much here, but it’s been getting enough reviews in the press, so you can go read about it in the expanded post.

USA Today’s article on Presto

Walt Mossberg’s review on Wall Street Journal
(sorry, subscription required for this one)

Presto on CBS’s Early Show

Presto on CBS’s local San Diego station

San Jose Mercury News

A very detailed out of the box experience via Gear Diary