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	<title>Pixel Pushing Monkey &#187; games</title>
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	<link>http://pixelpushingmonkey.com/blog</link>
	<description>random ramblings of a designer in the valley</description>
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		<title>Call of Duty 4 is like&#8230;</title>
		<link>http://pixelpushingmonkey.com/blog/2008/02/01/call-of-duty-4-is-like/</link>
		<comments>http://pixelpushingmonkey.com/blog/2008/02/01/call-of-duty-4-is-like/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 19:16:42 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2008/02/01/call-of-duty-4-is-like/</guid>
		<description><![CDATA[The single player campaign of CoD4 reminded me of first grade, when I had to raise my hand with a desperate thrust and wave to get the teacher&#8217;s attention, just so that I can go to the bathroom. Even then, &#8230; <a href="http://pixelpushingmonkey.com/blog/2008/02/01/call-of-duty-4-is-like/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The single player campaign of CoD4 reminded me of first grade, when I had to raise my hand with a desperate thrust and wave to get the teacher&#8217;s attention, just so that I can go to the bathroom. Even then, it was up to the teacher&#8217;s discretion to decide whether or not I really had to go, as if my own biology had somehow betrayed and lied to me. The single player experience in CoD4 is essentially the same kind of hand-holding buddy system that we&#8217;ve grown out of (at least some of us) by the time we hit second grade.</p>
<p>Although I understand that the CoD series has always been about scripted battles, being a &#8220;shooter-on-rails&#8221;. The end result is that I am pointlessly bored as our team moves from point A to B, with AI constantly yelling at me, &#8220;Soap! Where are you?!&#8221; Let&#8217;s not go into how any respectable mercenary/militia man would allow himself to have a call sign that reminds one of a bad shower experience in prison. Give me Halo 3 anytime, even with Master Chief&#8217;s strangely erotic relationship with a piece of software (granted, a piece of translucent, glowing, and oddly sexy one at that).</p>
<p>So why did I even get CoD4? Part of it is peer pressure, all my friends were doing it. Part of it is that mixture of RPG and various online multiplayer modes are supposed to be fun. After several grueling hours of &#8220;grinding&#8221; myself to higher levels, which made me wish that I was still playing WoW, here&#8217;s what I&#8217;ve realized:</p>
<p><strong>Call of Duty 4 is like having really bad sex.</strong></p>
<ul>
<li>You spend a lot of time looking around in attempt to figure out where you are.</li>
<li>You keep yours eyes peeled for any subtle, sudden, or strange movements that may or may not mean it&#8217;s okay to proceed.</li>
<li>You spend hours, or what might have felt like hours in your space/time continuum, in various amount of coaxing and foreplay, just so you can get a shot at actual sex.</li>
<li>Once in a blue moon, you might actually &#8220;engage&#8221; in the act of sex, if you&#8217;re really lucky or good depending on your degree of self-loathing or ignorance in regards to your insignificance in the universe.</li>
<li>With all the odds of the world against you, you finally do engage in the act, only to have it end about 5 seconds later. Leaving you with a deep sense of dissatisfaction and regret.</li>
</ul>
<p>Oh yeah, let&#8217;s not forget all the meanwhile, there&#8217;s some 12 year old kid yelling at you through the headset, &#8220;Do you like nipples?!! I like nipples!!!&#8221;</p>
<p>BTW, if you really want to know the secret to getting really, really good at CoD4, consult my dear friend Nano:</p>
<blockquote><p>(10:02:32 AM) nano: maybe you should dress up like a clown<br />
(10:02:37 AM) nano: noone looks for clowns during warfare<br />
(10:02:46 AM) Steve: indeed O.o<br />
(10:02:55 AM) nano: like that family guy<br />
(10:03:01 AM) nano: when peter is dressed up like one in nam<br />
(10:03:03 AM) nano: and hes like<br />
(10:03:10 AM) nano: &#8216;see, you guys are stupid. theyre going to be looking for soldiers&#8217;</p></blockquote>
<p>Now, go get 25 headshots already.</p>
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		<title>The art of subtle game design: Halo 3</title>
		<link>http://pixelpushingmonkey.com/blog/2008/01/14/the-art-of-subtle-game-design-halo-3/</link>
		<comments>http://pixelpushingmonkey.com/blog/2008/01/14/the-art-of-subtle-game-design-halo-3/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 00:23:52 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2008/01/14/the-art-of-subtle-game-design-halo-3/</guid>
		<description><![CDATA[Through a sequence of unforeseeable events, I ended up becoming a XBox 360 owner over Christmas. I have never been one to adapt a new console platform upon its initial release, since I was burnt by NEC&#8217;s vaunted PC Engine &#8230; <a href="http://pixelpushingmonkey.com/blog/2008/01/14/the-art-of-subtle-game-design-halo-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Through a sequence of unforeseeable events, I ended up becoming a XBox 360 owner over Christmas. I have never been one to adapt a new console platform upon its initial release, since I was burnt by NEC&#8217;s vaunted PC Engine platform as a kid. Given that, I had plenty of catching up to do.</p>
<p>I was a happy XBox owner, happy enough at the time that I sold my PS2 for a very cheap price including a bundle of games to a friend. That turned out to be one of the worst decisions I had ever made, because PS2 continued pumping out quality games for another two years, while XBox failed to pick up much more momentum and lacked quality title until the introduction of the XBox 360.</p>
<p>With that aside, Halo was the reason why anyone bought the XBox at all, even though it was not a particularly innovative game at the time. First-person shooter was already a very well developed genre, although it never fared quite as well on outside of its computer-platform origin. Halo marked the first time, that anyone was able to prove the FPS games can be done just as well on console as they have been on PC.</p>
<p>That brings us to the point, that Halo wasn&#8217;t a genre-redefining game of any sort; it is however, very much a genre-refining game.  Very much like Blizzard software, another company that&#8217;s been known for their refinement of existing genre, Bungie Software&#8217;s accomplishment with Halo is not to revolutionize, but refine and balance everything until it is near perfect.</p>
<p>Small and subtle game mechanics goes a long way towards changing the overall experience of the game. At a time when most FPS was about hoarding the biggest gun and the highest amount possible (in all descendants of Doom-like games, you carried as many weapons as there are in the game at all times, and you only used weakers weapons when the best weapon ran out of ammo), Halo limited the player to carry only two weapons of their choice, with limited ammunition. You had to constantly juggle the best situation to use a certain type of weapon versus another, and that results in drastically different approaches to encounters depending on what weapons you were carrying at the time. One little change to the traditional game mechanic at the time, yielded a completely refreshing and different game experience.</p>
<p>Somewhere along the line, Halo 2 lost of that magic. The developers in various interview admitted that Halo 2 wasn&#8217;t quite as balanced and polished as they liked it to be. I felt some of that too, since I could never bring myself to play more than half-way through Halo 2 in numerous opportunities. There was something intangible that bugged me about Halo 2, something that made it stale &amp; boring. A weird balance that I never quite pinned down, but can only react by quitting the campaign.</p>
<p>I was not exactly excited when Halo 3 came out, due to my experience with Halo 2. However, since I got my own XBox 360, there&#8217;s no reason to not own the most renowned franchise on the platform. I could&#8217;ve picked up a number of other games on the aisle, but most of which I would just rent from Gamefly and then dump once I&#8217;m done with them. Halo 3, for whatever its historical value is, should be owned regardless.</p>
<p>The logic behind buying Halo 3 had really little to do with the game&#8217;s playability, but in retrospect, after finishing the single player campaign entirely by my lonesome (I didn&#8217;t even do that with the original Halo, a friend and I co-oped through the entire game), this was one of the best gaming experience that I&#8217;ve had in a long time.</p>
<p>At no point in the game, did I feel that I wasn&#8217;t challenged enough, and I was never so frustrated by the difficulty to just &#8220;give up&#8221; either. Most importantly, is that every battle encounter had a multitude of solutions, the encounters never play out exactly the same way, you are never pigeonholed into doing anything just one way. This is where the subtlety behind the game shines. The balancing of AI, the clear mission objectives &amp; direction, and still having the flexibility to deal with every single battle in a multitude of ways dictated by you, not the game.</p>
<p>By comparison, I&#8217;ve also been playing CoD4 through the single player campaign. It is the most mundane &amp; boring single player experience I&#8217;ve had in a long time. The feel of the battles might be authentic, but at no point did I ever have the flexibility to play the game the way I want to, versus just following directions that&#8217;s being constantly hollered at me. Of course, that is the trademark of the CoD series, it&#8217;s a &#8220;shooter on rails&#8221;. You follow directions, you camp spots, you fire away at enemy from cover for 5 minutes, you move to the next spot. Plant a beacon, pull a switch, more 5-minute cover fights. There are people who appreciate that type of focused, linear gameplay.</p>
<p>However, it is much harder to program a game where the AI reacts to what you do, and you&#8217;re given freedom to roam and reach resolution by your own devise rather than scripted events. On that alone, Halo 3 is a much more well made game than CoD4. Toss in the balancing of all the weapons, abilities, even sub-weapons and equipments newly introduced to the game, it is really the best FPS that I&#8217;ve ever played.</p>
<p>Of course, this brings up the question if it&#8217;s better for a game developer to rehash old gameplay and just refine and polish it, rather than innovating and revolutionizing the industry (and possibly, most likely, falling flat on their face for doing so). That&#8217;s an entirely different topic for another day.</p>
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		<title>Some thoughts on Tabula Rasa</title>
		<link>http://pixelpushingmonkey.com/blog/2007/10/07/some-thoughts-on-tabula-rasa/</link>
		<comments>http://pixelpushingmonkey.com/blog/2007/10/07/some-thoughts-on-tabula-rasa/#comments</comments>
		<pubDate>Sun, 07 Oct 2007 20:24:55 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2007/10/07/some-thoughts-on-tabula-rasa/</guid>
		<description><![CDATA[As I&#8217;m sitting here re-ripping my entire CD collection into MP3&#8242;s again (something I should probably detail in another mundane &#38; boring post), it made for a perfect chance to put down a few thoughts I had playing through the &#8230; <a href="http://pixelpushingmonkey.com/blog/2007/10/07/some-thoughts-on-tabula-rasa/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;m sitting here re-ripping my entire CD collection into MP3&#8242;s again (something I should probably detail in another mundane &amp; boring post), it made for a perfect chance to put down a few thoughts I had playing through the beta of Tabula Rasa, well, what little I can stand of it anyway.</p>
<p>With Tabula Rasa, I had the same problem getting into the game as I did with all other sci-fi-oriented or alternative MMORPG&#8217;s that tries to defy the traditional fantasy convention. There are a lot of game-related knowledge that doesn&#8217;t have to be explained in fantasy-based RPG&#8217;s. A lot of conventions are inherited, preached, rehearsed from years and years of fantasy literary work. Even those who aren&#8217;t into the whole RPG scene, understand the basic nature of the medieval-derived culture.</p>
<p>Here&#8217;s a pack of hungry wolves, they&#8217;ll probably bite me. Here&#8217;s a dragon, that&#8217;s really bad. I have just acquired a new plate mail armor, which is definitely stronger and sturdier than my previous chain mail armor. Picking up a bigger, two-hand sword probably means I do more damage than a one-hand sword, but swings much slower. Learning a new fire spell that shoots out a bigger fireball, is probably better than the one that shoots out a smaller one (unless, the smaller one is a completely different spell with a bigger concentration of heat in a small package!). Lastly, a blacksmith does exactly what a blacksmith does, and a leatherworker or an alchemist is unlikely to be taking care of farm lands anytime soon.</p>
<p>These are all conventions that one can easily assume when stepping into a fantasy world, and fantasy based MMO&#8217;s doesn&#8217;t have to explain those items &amp; mechanic in as rich or deep of detail for the gamers to just step into the game to understand. One of the elements that made World of Warcraft so immensely successful, is the speed you can get into the game without having to read or think much about it. Hey, pick up a quest here, it&#8217;ll teach you what you need to know. Go find this trainer here, and they&#8217;ll teach you what you need to know. Combine that with the normal conventions that you&#8217;re used to, it makes for a game that works without having to pick up an instruction manual and dig through forums of information before you even start playing.</p>
<p>With a game like Tabula Rasa, I get the exact opposite feeling. Sci-fi thrives on inventing new terminology and technology. While this works extremely well in other entertainment mediums where the explanation of the technology is a part of the story, it really suffers in games, especially a MMO where there are massive amount of knowledge that has to be acquired already. The preference is that these knowledge will be slowly acquired over time, as in: What does 1 point of strength do for my character development? Exactly how much +hit% do I need? Those are the detailed, geeky math that you get into once you&#8217;re really deeply involved with the game. On the outset, you want the basic information to be taught to the gamers as soon and as easily as possible.</p>
<p>Without prior knowledge and conventions, a sci-fi MMO has a much larger task ahead of itself when it comes to the education of its populace. It has to teach you that one type of armor is better than another, what this weapon does versus another. Is a plasma rifle really as useful as a shotgun given your training &amp; talent point allocations? Even the very basic neccessities of the game has to be &#8220;taught&#8221; somehow transparently to the gamers. If you had to force the community to reach to an outside source to understand what&#8217;s going on inside the game, even at the very beginning, then you would&#8217;ve created a huge barrier of entry and preventing you from ever building a large &amp; successful community.</p>
<p>I&#8217;ve only played Tabula Rasa for a total of 2 hours on my character. This is exactly how I feel.</p>
<p>I don&#8217;t understand what&#8217;s going on, I don&#8217;t understand all the conventions &amp; technology. I can&#8217;t even figure out how to equip spells that I supposedly had already trained, then had to take my web browser to a wiki site to figure out how to activate my abilities. Even after learning what I have to do, I failed to do so because by that point, I&#8217;m too annoyed by the game to want to play it. Lastly, of course without understanding the conventions and technologies, it makes crafting an impossible variety of jargons that I can&#8217;t even start to think about.</p>
<p>The combat system lacks a certain amount of involvement that&#8217;s required to keep me interested. What WoW did very well, even with its bloated number of spells &amp; ability in the game now, is making sure that each spell &amp; abilities you used had a purpose of some sort, and you had to use a combination &amp; variety of them to be successful. This was evident very early in the game. This is not quite so evident in Tabula Rasa, where I am not sure why I would use spells versus armed weapon in different situations, or whether there would be any value to ever use one or the other. What I choose to do, seems completely random and have very little effect on the outcome unless I&#8217;m specifically told to &#8220;use lightning spell on this boss.&#8221;</p>
<p>That is not to say that these spells &amp; combat system will become more purposeful as you get to higher level, but if I don&#8217;t sense that amount of clarity now, there&#8217;s no reason for me to progress beyond the current tedium. It&#8217;s more likely for me to think, &#8220;OMG, there are how many more of this pointlessly-firing-at-whatever I have to do? For how many levels?&#8221; than to consider the fact that the game will expand into some richer &amp; more satisfying.</p>
<p>So, I guess I won&#8217;t be playing Tabula Rasa when it reaches final release. Here&#8217;s hoping Hellgate: London turns out much better.</p>
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		<title>Metroid Prime 3, and what I think&#8230;</title>
		<link>http://pixelpushingmonkey.com/blog/2007/09/17/metroid-prime-3-and-what-i-think/</link>
		<comments>http://pixelpushingmonkey.com/blog/2007/09/17/metroid-prime-3-and-what-i-think/#comments</comments>
		<pubDate>Tue, 18 Sep 2007 05:51:17 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2007/09/17/metroid-prime-3-and-what-i-think/</guid>
		<description><![CDATA[Metroid Prime 3 Corruption is almost without a doubt, the best game released on the Wii thus far. It pushes the Wii&#8217;s graphic engine to show that pretty games, even though not at HD resolution offered by other platforms, is &#8230; <a href="http://pixelpushingmonkey.com/blog/2007/09/17/metroid-prime-3-and-what-i-think/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Metroid Prime 3 Corruption is almost without a doubt, the best game released on the Wii thus far. It pushes the Wii&#8217;s graphic engine to show that pretty games, even though not at HD resolution offered by other platforms, is still possible. It also shows that the Wiimote control scheme works almost (and I do mean almost, because it doesn&#8217;t quite get there, read on&#8230;) brilliantly with the right software programming. However, that is not to say that the game itself is without flaws. Despite the fact that Metroid Prime 3 garnered good reviews from just about any major outlet, I found some of the gameplay elements lacking and frustrating.</p>
<p>First we have to talk about the control of the game. Even though it is indeed the most fluid and well-calibrated use of the Wiimote so far, it still isn&#8217;t quite accurate enough to really get it right. There are basically two options to how you control the game, you can opt for the traditional, complete lock-on as offered on Gamecube before; or you can opt for the semi-lock-on, which allows you to lock onto the enemy and strafe around, but still aim your gun manually. The full lock-on makes encounters against non-boss enemies a joke, just lock on, move around and fire away blindly until the enemy dies, and find another enemy to lock onto. In contrast, the &#8220;advanced&#8221; mode controls is accurate most of the time, but it does lose tracking once in a while, and it&#8217;s easy to lose your cursor when tracking starts to get erratic. Before you know it, you&#8217;re staring at your feet trying to get the sensor to pick up the Wiimote properly.</p>
<p>An interesting side-effect of the contrasting control schemes, with one being overtly easy and the other being &#8220;moody&#8221;, is that the game pushes you towards the easier control; but the boss fights would be way too easy with it. So on many boss fights, your control scheme automatically returns back to the advanced mode, with manual aiming being mandatory on many fights. This caused some early confusion as I was playing through the game, as there&#8217;s a big red cursor for the boss that I&#8217;ve locked onto, but just a tiny little red cursor for where I&#8217;m actually firing.</p>
<p>Another sign that the control scheme is still buggy at times, is when you have to interact with switches in the game. I admit that the level of interactivity with the switch, many of which employs a variety of pull/twist/push mechanisms adds a whole level of immersion into the environment. At the same time, I&#8217;ve yet to come across a single switch in the game that just worked the way it was supposed to. Most of the time it fails to detect some of the motion I performed, and requires repeated push/pull action for the control to pick up at least some of the movements Similarly, the morph ball &#8220;jump&#8221; is controlled by a swing of the Wiimote, which often has problem recognizing multiple jumps performed in succession, causing some unnecessary grief in complex manuever situations (such as a bomb double jump with the morph ball).</p>
<p>Even with these flaws, the control scheme still offered a level of immersion that&#8217;s hugely appreciable. Except for those long boss fights where you can feel your shoulders getting sore, and at some point you just want the boss encounter to be over with. If minor control problems were Metroid Prime&#8217;s only detraction, I would&#8217;ve still loved this game. Of course the flaws doesn&#8217;t end there.</p>
<p>For Metroid veterans, you guys know what this game is all about. A mixture of some action elements, a lot of puzzle solving, and backtracking through previous levels to uncover new areas that you couldn&#8217;t reach until you&#8217;ve upgraded your abilities. Metroid Prime 3 still follows this tried and true formula, but I was really hoping that the series would progress and take that concept to a new level.</p>
<p>Puzzles are fun when they can be resolved quickly as to not disrupt the pace of the game. What worked well in Metroid&#8217;s 2d incarnations has never worked all that great in 3d. Finding a hairline crack to bomb on a 2d map was relatively obvious &amp; easy. Finding the same hairline crack to bomb open, so you can use your morph ball and solve the puzzle in a fully realized 3d world is much harder. There are plenty of times when I got stuck running around the same area over and over again in attempt to solve a puzzle, only to find that I missed a little crack there, or I missed a double jump into a dark &amp; vacant space that&#8217;s practically unidentifiable. That&#8217;s *not* good game design, when there are potentially too many points where you can get stuck trying to just get through a room to your next objective. At some point you would think that game testing would&#8217;ve caught these mistakes. Looking into every dark crack of every corner of every room, is not my idea of a good time.</p>
<p>The amount of backtracking, although a stable in Metroid&#8217;s gameplay, is also an outdated gaming element that should&#8217;ve evolved or just scrapped altogether. Visiting the same level that I&#8217;ve beaten 3 times before just to open up one more door, and get through 3 more rooms, is again, *NOT* my idea of a good time.</p>
<p>Overall, I think Metroid Prime 3 is a swell game, by far one of the best game on Wii. Does it qualify as a great game in comparison to Gears of War, or BioShock? Probably not, but Wii fans will have at least something to play that isn&#8217;t just another cutesy, casual title.</p>
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		<title>A bunch of news about patch 2.1 for WoW</title>
		<link>http://pixelpushingmonkey.com/blog/2007/04/12/a-bunch-of-news-about-patch-21-for-wow/</link>
		<comments>http://pixelpushingmonkey.com/blog/2007/04/12/a-bunch-of-news-about-patch-21-for-wow/#comments</comments>
		<pubDate>Thu, 12 Apr 2007 21:05:52 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2007/04/12/a-bunch-of-news-about-patch-21-for-wow/</guid>
		<description><![CDATA[Courtesy of WoWInsider again, there are a bunch of news in regards to the upcoming 2.1 patch (that isn&#8217;t just relegated to the new instance contents). First up, there are all the profession changes in the new content: Full 2.1.0 &#8230; <a href="http://pixelpushingmonkey.com/blog/2007/04/12/a-bunch-of-news-about-patch-21-for-wow/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Courtesy of <a href="http://www.wowinsider.com" target="_blank">WoWInsider </a>again, there are a bunch of news in regards to the upcoming 2.1 patch (that isn&#8217;t just relegated to the new instance contents). First up, there are all the profession changes in the new content:</p>
<p><a href="http://www.wowinsider.com/2007/04/12/full-2-1-0-profession-patch-notes/">Full 2.1.0 profession patch notes</a></p>
<p>Then there are some comments that <a href="http://www.wowinsider.com/2007/04/12/extra-2-1-0-news-tigole-talks-raiding-and-consumables/">Tigole apparently posted on the Elitist Jerk forum here</a>, that talks about reducing the effectiveness of flasks and retuning the raid bosses. Lastly there are also some tidbits about new Darkmoon Faire cards that&#8217;ll be much better than the level 60 trinkets &amp; items.</p>
<p>Most importantly:</p>
<blockquote><p>Changes to fishing -</p>
<ul>
<li>The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.</li>
<li>The fishing timer can no longer run through its duration without a fish biting.</li>
<li>Fishing has been removed from Arathi Basin and Alterac Valley.</li>
<li>You can now fish in Underbog.</li>
</ul>
</blockquote>
<p>Now the world is a better place.</p>
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		<title>More than one way to play a Hunter&#8230;</title>
		<link>http://pixelpushingmonkey.com/blog/2007/04/10/more-than-one-way-to-play-a-hunter/</link>
		<comments>http://pixelpushingmonkey.com/blog/2007/04/10/more-than-one-way-to-play-a-hunter/#comments</comments>
		<pubDate>Tue, 10 Apr 2007 22:23:31 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2007/04/10/more-than-one-way-to-play-a-hunter/</guid>
		<description><![CDATA[Found this post on WoWinsider: Instead of going for the usual hunter staples of agility, intellect and attack power, Grimhorn has invested entirely in green plus stamina armor&#8230; This has given him a whopping 1074 stamina, which means he has &#8230; <a href="http://pixelpushingmonkey.com/blog/2007/04/10/more-than-one-way-to-play-a-hunter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Found this post on <a href="http://www.wowinsider.com/2007/04/10/grimhorn-has-more-hp-than-you/">WoWinsider</a>:</p>
<blockquote><p>Instead of going for the usual hunter staples of agility, intellect and attack power, Grimhorn has invested entirely in green plus stamina armor&#8230; This has given him a whopping 1074 stamina, which means he has 17134 health (at last count.)</p></blockquote>
<p>OMG&#8230; are you kidding me?!</p>
<p>Following that into the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=89419305&amp;sid=1&amp;pageNo=1">forum thread</a> where he talks about how he plays,  you can expect that his pet does most of the killing; but several good points were also made, that many of Hunter&#8217;s abilities doesn&#8217;t really scale with their stats. For example, all of their stings are just as usable, and even Aimed Shot doesn&#8217;t scale much with AP.</p>
<p>This goes to show, with some classes, thinking outside of the box really works well. Perhaps more than anything, it also shows how overpowered Hunters are, in that they actually have the flexibility to persue such an endeavor.</p>
<p>Via <a href="http://www.wowinsider.com" target="_blank">WoWInsider</a></p>
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		<title>How to: Utterly destroy a game franchise</title>
		<link>http://pixelpushingmonkey.com/blog/2007/02/23/how-to-utterly-destroy-a-game-franchise/</link>
		<comments>http://pixelpushingmonkey.com/blog/2007/02/23/how-to-utterly-destroy-a-game-franchise/#comments</comments>
		<pubDate>Fri, 23 Feb 2007 23:59:00 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2007/02/23/how-to-utterly-destroy-a-game-franchise/</guid>
		<description><![CDATA[For those old enough to remember it, Wing Commander was one of the most revered PC gaming franchise ever. It was a &#8220;space combat simulation&#8221; (which is an oxymoron on itself, since there are no combat in space yet to &#8230; <a href="http://pixelpushingmonkey.com/blog/2007/02/23/how-to-utterly-destroy-a-game-franchise/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>For those old enough to remember it, Wing Commander was one of the most revered PC gaming franchise ever. It was a &#8220;space combat simulation&#8221; (which is an oxymoron on itself, since there are no combat in space yet to be simulated) game which rich and deep storylines. In its last few years, the game was taken to CD-ROM and started filling up with full motion video up to the brim. To the point where gameplay and even some of the story telling eventually suffered.</p>
<p>Electronic Arts acquired Origin, the original maker of the series, somewhere in between. The creator of the game left the company a couple of years after. Since then the franchise has been shelved in vague memories of PC gamers everywhere.</p>
<p>Well, EA resurrected the franchise with this utter piece of crap. So the new generation gamers will know nothing of the greatness that was Wing Commander, but remember this game that shouldn&#8217;t even garner $20 at Walmart. Thanks Electronic Arts!</p>
<p><a href="http://www.joystiq.com/2007/02/23/gasp-what-has-ea-done-to-wing-commander/">(GASP!) What has EA done to Wing Commander! (via Joystiq)</a></p>
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		<title>Christmas Irony</title>
		<link>http://pixelpushingmonkey.com/blog/2006/12/28/christmas-irony/</link>
		<comments>http://pixelpushingmonkey.com/blog/2006/12/28/christmas-irony/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 07:30:00 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Tidbits of Life]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2006/12/28/christmas-irony/</guid>
		<description><![CDATA[I think part of this tale could be considered ironic. Although in the strictest sense, the word &#8220;irony&#8221; is often misused to characterize what could purely be coincidental and unfortunate. Even more confusing is the association of irony, &#8220;dramatic irony&#8221; &#8230; <a href="http://pixelpushingmonkey.com/blog/2006/12/28/christmas-irony/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I think part of this tale could be considered ironic. Although in the strictest sense, the word &#8220;irony&#8221; is often misused to characterize what could purely be coincidental and  unfortunate. Even more confusing is the association of irony, &#8220;dramatic irony&#8221; in particular, as a common device of literary tragedy.</p>
<p>A high school English teacher I once had, made it a point to have a 40-minute class dedicated to the differentiation of the common usage of irony as we know, versus the literary device &amp; meaning of the word. Perhaps it was only fitting, that this particularly bright &amp; dedicated teacher was fired at the end of the semester, due to many student issued complaints about her moodiness; ironic indeed.<br />
<span id="fullpost"><br />
Either way, I&#8217;m not sure if these particular events in my life qualifies as irony, or maybe coincidence, and for those of us who has more faith in the unseen, perhaps we could call it fate.</span></p>
<p>As I&#8217;ve mentioned before, <a href="http://pixelpushingmonkey.blogspot.com/2006/12/two-years-with-world-of-warcraft.html">a surgery scheduled around Christmas</a> was what started me off on World of Warcraft two years ago. That surgery, was a combination of chance, timing, and my own choice. I could&#8217;ve had the surgery earlier, or later, but the only time slot that seemed to make sense, was to throw it into the middle of the Christmas season.</p>
<p>However, it also is not the first time I&#8217;ve had surgery during the festive seasons. My first surgery (and only other surgery in my life) was also performed around the same time. It was a case of appendicitis that started rearing its head around the 27th or 28th, and eventually grown into body-spasm inducing pain as it ruptured.</p>
<p>Not to delve into the complicated living arrangements that was my youth, but I was staying with my aunt at the time. None of us realized how dire my illness was at the time. Needless to say, I didn&#8217;t have much to say about the timing of this procedure. Even less had I to say about the series of mis-steps that eventually led to the surgery room. Besides the extremely delayed diagnosis, we had also made the mistake of not calling an ambulance, opting instead to drive into the emergency room on our own. As a result, I was treated alongside patients with slight fevers and cold, instead of proper treatment for a life-threatening infection that is now spreading through my body. Of course, that mistake was not ours alone, also as much as the hospital workers who simply stashed me into the back of the line.</p>
<p>It was a nurse that was about to go off-duty that noticed me. She had examined me earlier and determined that I probably had appendicitis, and urged the others to get me into a room as soon as possible. Of course, the ball was dropped, and I was sitting in the waiting room for a solid three hours or so before I was finally admitted by her personally. Had she not seen me on her way out of the door, I probably wouldn&#8217;t have survived at all.</p>
<p>That is the closest I came to facing death, a fact confirmed by my surgeon days after the surgery. &#8220;You were only about another hour or so away from an irreversible infection, you know? Once the infection penetrates the diaphram and reaches your lung, that would&#8217;ve been it,&#8221; he would later on relay to me with a proud smile on his face. Another life saved, but it never had to be that close if it wasn&#8217;t for the incompetency of the hospital to begin with.</p>
<p>However, those hours spent in the waiting room wasn&#8217;t wasted. I was very well aware of my own mortality, as the pain grew and festered. It was a pain that wouldn&#8217;t give way even to the multitude of pain medication and morphine I had later on. Although the drugs did create a psychological disassociation with the pain, I would be laughing and joking as they&#8217;re taking my x-ray, while I can barely move around and stand up due to the pain &amp; muscle spasm. The combination of pain, realization of my fragility, perhaps to a point of how little control I had over the current situation, forced me to re-evaluate my life at that young age.</p>
<p>That event alone, would indeed reshape my life down a direction that I never before considered. In hindsight, it was perhaps childish of me, in both the world I had created for myself up to that point, as well as the epiphany I had from that point on. None of that realization seems significant now that I&#8217;m in my later 20&#8242;s, or perhaps they&#8217;re so ingrained into who I&#8217;ve became, that it no longer seem to carry any significance.</p>
<p>It&#8217;s been two years since my last Christmas procedure, just as it&#8217;s been two years since I first picked up World of Warcraft. As I celebrate this Christmas, a dear friend that I&#8217;ve met through World of Warcraft, and then in real life as well (we have almost weekly gatherings at her place), is having a surgery of her own.</p>
<p>The short and happy story, is that she&#8217;s safe and sound, with a good amount of weight removed (quite literally). For me though, this special sort of coincidence carries more meaning than just a friend getting over a surgery, but the timing of it, the connection that&#8217;s established through both the events in my own life and how I came to meet this person, all makes it seem as if a larger force is at work.</p>
<p>The life threatening operation I had when I was 14, the procedure I had two years ago (almost to the exact date to which my friend entered the hospital), picking up World of Warcraft to pass time while I recovered from surgery&#8230; All eventually led to me being a supporting character of some sort in her life, as she is getting her own special Christmas surgery.</p>
<p>I don&#8217;t know if this can be categorized as irony, but I had long ago, forgotten the exclusive definition insisted upon by that endearing, if not moody, English teacher.</p>
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		<title>Aftermath of WoW 2.0</title>
		<link>http://pixelpushingmonkey.com/blog/2006/12/26/aftermath-of-wow-20/</link>
		<comments>http://pixelpushingmonkey.com/blog/2006/12/26/aftermath-of-wow-20/#comments</comments>
		<pubDate>Tue, 26 Dec 2006 18:22:00 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2006/12/26/aftermath-of-wow-20/</guid>
		<description><![CDATA[With the expansion around the corner, Blizzard saw this as an opportunity to implement a lot of changes which are long overdue. The scripting language engine behind the user interface has been updated to the newest version of LUA, and &#8230; <a href="http://pixelpushingmonkey.com/blog/2006/12/26/aftermath-of-wow-20/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>With the expansion around the corner, Blizzard saw this as an opportunity to implement a lot of changes which are long overdue. The scripting language engine behind the user interface has been updated to the newest version of LUA, and a lot of UI functionality has been modified. Some of the changes are more or less just for maintenance, some of the changes impacts gameplay greatly.</p>
<p>For example, a very popular addon, Decursive, no longer works. Which doesn&#8217;t bother me a bit, not because I don&#8217;t often play a class that needs to cleanse/decurse; but there was a long standing tradition for hardcore raiders to not rely too heavily on addons that make choices for you. Decursive was one of those addon that clearly would deteriorate a player&#8217;s ability to play the &#8220;right way&#8221; if used too often. I never used it even when I played my Priest, running through Molten Core and Blackwing Lair. In fact, I much appreciate the fact that Blizzard finally made a strong stance on how people should have to learn certain skills to advance in the game, rather than relying on addons that will perform the duty for them.<br />
<span id="fullpost"><br />
What really grinds my gear, in a <a href="http://www.youtube.com/watch?v=_zIzciYwGHM">Peter Griffin-like fashion</a>, is that the patch has been out for almost a month now, and there still isn&#8217;t a single reliable and flexible actionbar addon.</span></p>
<p>The previous &#8220;king of actionbar&#8221; addon has to be Discord ActionBars. Which is all but defunct given the release of WoW 2.0. The author of Discord decided to create a completely different addon architecture that can modify the entire UI in-game. I&#8217;ve tried the beta version of this for a bit on The Burning Crusade test realms, but the interface is so complex and obtuse, that I couldn&#8217;t find my way around it. Discord ActionBar was no simple matter to configure &amp; customize, requiring dedicating at least 20 minutes of my life to it every time. Discord UI Builder was even worse, and not even close to being complete.</p>
<p>There are other very simple bar mods that just aren&#8217;t flexible enough for me. They can clean up the actionbar a bit, compact some of the elements, but they don&#8217;t allow you to build everything from the ground up. Then there are mods like Bongos and Trinity Bars, which gives you extremely high amount of flexibility in contructing your actionbars from the ground up, but both has some very annoying, and potentially game breaking bugs. Here are the problems with each as of the writing of this post:</p>
<p><span style="font-weight: bold">Trinity Bars</span><br />
Much prettier than Bongos, has multiple bar arrangements in different shapes (circles, semi-circles, columns, vertical &amp; horizontal), and allows a few different types of button textures. A little harder to configure than Bongos, but looks much, much better.</p>
<p>On other hand, buggy as hell. Keybindings not saving between game sessions, stances not swapping correctly. All sorts of other problems.</p>
<p><span style="font-weight: bold">Bongos</span><br />
Ugly, ugly ugly, but functional. Configuration is easier than Trinity Bars, but doesn&#8217;t allow for bars over 12 buttons. Only one glaring bug in sight, it seems to lose stances after a while&#8230; for no apparent reason.</p>
<p>That, ladies &amp; gentlemen, are really the only two available choices we have with the &#8220;new WoW&#8221;. There are a few other odds &amp; ends out there, but none of them are as flexible as either of the two mentioned here. It&#8217;s a sad state of things, and maybe they&#8217;ll eventually get all the bugs &amp; kinks fixed&#8230; or maybe Bongos will get prettier.</p>
<p>I have no qualms about getting rid of addons that plays the game for us, instead of helping us play. However, missing critical mods that provides better &#8220;basic&#8221; functionality to the game, such as just being able to arrange buttons how I want them, and have them look pretty, is extremely frustrating. Makes me not want to pick up the game for a while. Just hope that everything gets fixed before the expansion hits the shelves.</p>
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		<title>Two years with World of Warcraft</title>
		<link>http://pixelpushingmonkey.com/blog/2006/12/22/two-years-with-world-of-warcraft/</link>
		<comments>http://pixelpushingmonkey.com/blog/2006/12/22/two-years-with-world-of-warcraft/#comments</comments>
		<pubDate>Fri, 22 Dec 2006 22:05:00 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Tidbits of Life]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2006/12/22/two-years-with-world-of-warcraft/</guid>
		<description><![CDATA[I first started playing World of Warcraft two years ago, when I had a surgery scheduled right before Christmas. Given my work schedule at the time, the only sensible way to get a surgery done was to mix it into &#8230; <a href="http://pixelpushingmonkey.com/blog/2006/12/22/two-years-with-world-of-warcraft/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I first started playing World of Warcraft two years ago, when I had a surgery scheduled right before Christmas. Given my work schedule at the time, the only sensible way to get a surgery done was to mix it into the Christmas/New Years season and lump it into my vacation to give myself adequate time for recovery.</p>
<p>Knowing that I wouldn&#8217;t have very much physical activity for a while, I decided to give <a href="http://www.worldofwarcraft.com">World of Warcraft</a> a try. WoW had already been released for several months, and garnered many good reviews. I haven&#8217;t been a steady gamer for quite a while, although I dabbled in various MMORPG for a bit (anything from the pre-alpha, beta of Ultimate Online, to a few months in EverQuest amongst other various MMO&#8217;s that came and went), I&#8217;ve never found any of them to be a satisfying experience. I liked Blizzard&#8217;s games from before, and WoW was getting enough good press to garner my interest.<br />
<span id="fullpost"><br />
To my surprise, WoW was not only a great MMORPG, but it was a great &#8220;game&#8221; by any standard. Up to that point, MMO&#8217;s has always played second fiddle to your regular PC games. Yes, they have a huge community that may suck you in, but generally the grahpics and gameplay was sub-standard compared to what you would get from a single player experience. WoW was really the first MMO to bring it altogether, great interesting play on a single-player level alongside of the massive world and community. Before you know it, I was sucked into the game, deeply entranched in its social atmosphere, spending hours a night leveling and running new instances and challenges.</span></p>
<p>I think the biggest misconception about a game like this to the outsiders, is that a game is just a &#8220;game&#8221;. There are many often heard, cliched complaints about people who are dedicated to WoW. For example, people who wanted you to do something else instead of playing the game may say something like, &#8220;Why don&#8217;t you just save the game?&#8221; To these people, <span style="font-weight: bold">it isn&#8217;t obvious that WoW is more than just a game.</span> As with all MMO&#8217;s, a huge part of the attraction is the social atmosphere that is established over this virtual environment. Having a game-based objective helps bringing people together via providing them with a common interest. However it is the social interactions and obligations that makes the game as important to people who are playing it, as much as their other, non-game space related social obligations.</p>
<p>In the two years I&#8217;ve been in WoW, I&#8217;ve gone through the transitions of being a casual player, to a hardcore raider, then toned back down to a semi-hardcore casual player. Through the journey I&#8217;ve met a lot of people from all different facets of life. There are your high school and college students who are so addicted to the game to the edge of dropping out of school (which I highly recommend against). There are the working class folks like me. Then there are the independently wealthy folks that doesn&#8217;t have to worry about other things in life except to play WoW (I wish I was one of these folks). What&#8217;s even more surprising, especially for a person from my perspective of a single, working professional, is that for many people WoW is a family activity rather than an individualistic endeavor. I&#8217;ve ran across more than a couple of gamers whose spouse, children, some even grandparents that all played WoW as a part of their daily social interaction.</p>
<p>What is also interesting, is that the older, more mature the gamer is behind the character, the more likely that WoW carries more meaning than just being a game. It is easy for some of the younger kids to dismiss WoW as &#8220;just a game&#8221; and the social community they work within, whether a pick-up group or a guild, are just means to the next great loot. The older the gamer is, the more cognizant they are of social ramifications of the community they are involved with.</p>
<p>To those uninitiated, it may seem ludicrous to treat the friends that I&#8217;ve made in a &#8220;game&#8221; to those whom I&#8217;ve made in real life. The reality is that our social behavior is changing rapidly by an entire generation at a time. Just as kids who make friends via MySpace, communicate to each other by IM and text messages, WoW is no less a social atsmophere within the context of a game as MySpace is a social atmosphere within the context of Web 2.0. I think this behavior is also proven through Second Life, which is a virtual environment without a hint of the game-induced, goal-driven context; unless the goal is of the individual who wishes to participate in such a virtual environment on their own accord.</p>
<p>It also makes me wonder, what if World of Warcraft fails us one day, either by not living up to our expectation (The Burning Crusader expansion is just around the corner, and we&#8217;ll see how the critical mass respond to it), or just shutting down operation in transition to another game (perhaps, World of Starcraft one day?). What will be the next destination for our mass social gathering?</p>
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		<title>Using XBox 360 controller on your Mac</title>
		<link>http://pixelpushingmonkey.com/blog/2006/12/18/using-xbox-360-controller-on-your-mac/</link>
		<comments>http://pixelpushingmonkey.com/blog/2006/12/18/using-xbox-360-controller-on-your-mac/#comments</comments>
		<pubDate>Mon, 18 Dec 2006 23:19:00 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Tech Gone Wild]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[tips and tricks]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2006/12/18/using-xbox-360-controller-on-your-mac/</guid>
		<description><![CDATA[The XBox 360 controller is really one of the best gamepad ever made for any console out there. The best part is it works on computers as well, where past efforts by various companies to produce a good gamepad has &#8230; <a href="http://pixelpushingmonkey.com/blog/2006/12/18/using-xbox-360-controller-on-your-mac/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The XBox 360 controller is really one of the best gamepad ever made for any console out there. The best part is it works on computers as well, where past efforts by various companies to produce a good gamepad has always fell short. You can&#8217;t fully realize the XBox 360 controller&#8217;s potential just yet on the PC though, as full support won&#8217;t arrive until Windows Vista. The current PC drivers can&#8217;t take advantage of all the buttons, and has trouble dealing with several of the input axis (getting analog stick &amp; the paddle trigger to work, for example, is an exercise of frustration).</p>
<p>Of course, Microsoft isn&#8217;t offering a driver for the Mac. However, just as <a href="http://plentycom.jp/en/steermouse/">SteerMouse</a> provides an excellent third party solution for enhancing your mouse on the Mac, there are third party driver for getting the XBox 360 controller to work on your Mac as well. Spotty game support is more of an issue, but I&#8217;d imagine most of us will just be playing emulator games with that controller anyway.</p>
<p><a href="http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver">Take a look at the Mac driver for the XBox 360 controller here.</a></p>
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		<title>Firefly MMO may be coming our way?!! Now that&#8217;s shiny, dong ma?</title>
		<link>http://pixelpushingmonkey.com/blog/2006/12/08/firefly-mmo-may-be-coming-our-way-now-thats-shiny-dong-ma/</link>
		<comments>http://pixelpushingmonkey.com/blog/2006/12/08/firefly-mmo-may-be-coming-our-way-now-thats-shiny-dong-ma/#comments</comments>
		<pubDate>Fri, 08 Dec 2006 18:40:00 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Random Musings]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[news]]></category>

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		<description><![CDATA[According to Wired, Multiverse has signed a deal with Fox, securing the right to make a MMO based on Firefly. I&#8217;m holding cautious enthusiasm right now, since Multiverse has not to this date, produced any games on their own. Instead, &#8230; <a href="http://pixelpushingmonkey.com/blog/2006/12/08/firefly-mmo-may-be-coming-our-way-now-thats-shiny-dong-ma/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>According to Wired, Multiverse has signed a deal with Fox, securing the right to make a MMO based on Firefly. I&#8217;m holding cautious enthusiasm right now, since Multiverse has not to this date, produced any games on their own. Instead, Multiverse&#8217;s business plan so far has been providing the platform (some may say &#8220;game engine&#8221;, but there platform is a more appropriate phrase, because the background infrastructure is much more massive compared to say, a FPS game) for developers to make their own MMO&#8217;s. I&#8217;m a bit unclear if Multiverse is planning to make this themselves, or maybe they&#8217;re going to license it to one of the <a href="http://www.multiverse.net/games/built.jsp?cid=2&amp;scid=1">game developers</a> currently using their platform.<br />
<a href="http://www.wired.com/news/technology/0,72263-0.html?tw=wn_index_1"><br />
Read more about the deal here (Wired)</a>.</p>
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		<title>Social network for WoW?</title>
		<link>http://pixelpushingmonkey.com/blog/2006/12/05/social-network-for-wow/</link>
		<comments>http://pixelpushingmonkey.com/blog/2006/12/05/social-network-for-wow/#comments</comments>
		<pubDate>Tue, 05 Dec 2006 18:58:00 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Games Pwns Me]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://pixelpushingmonkey.com/blog/2006/12/05/social-network-for-wow/</guid>
		<description><![CDATA[Apparently, the guy who brought us Napster is also going to be bringing us a whole new social network for World of Warcraft. The software will be called &#8220;Rupture&#8221;, and unlike wowhead, thottbot and the likes, it will be able &#8230; <a href="http://pixelpushingmonkey.com/blog/2006/12/05/social-network-for-wow/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Apparently, the guy who brought us Napster is also going to be bringing us a whole new social network for <a href="http://www.worldofwarcraft.com">World of Warcraft</a>. The software will be called &#8220;Rupture&#8221;, and unlike <a href="http://www.wowhead.com">wowhead</a>, thottbot and the likes, it will be able to pull data directly from WoW servers instead of being an externally managed database. Sounds interesting. Read the whole story at <a href="http://www.wowinsider.com">WoWInsider</a>.</p>
<p><a href="http://www.wowinsider.com/2006/12/05/shawn-fannings-rupture-social-software-meets-wow/">Read the whole story here</a>.</p>
]]></content:encoded>
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