Pixel Pushing Blogger

random ramblings of a designer in the valley

Web 2.0 kids make me worry about the future.

In my younger days, I used to mock my father about how far he is behind the time, the fact that he can’t touch-type (he’s a classic two-finger, and on occassions where he’s striving for productivity, three-finger, typist) or really grasp any idea of what this whole internet deal really is. Occassionally, he still asked me whether sending me email across the ocean, from Taiwan, would cost me any extra fees (naturally, he’s more worried about me having to pay for receiving the email, than the fact that he might have to pay to send email… I love my dad).

It’s an old, used, beat-up cliché, but I never thought I would one day consider myself closer to my dad’s category rather than being one of the hip kids that’s ingrained with all of the happenings in the tech world. The fact remains that I’m moving towards being one of the old geezer of the internet. Even though I’m still a notch below thirty, I have been in this tech bubble for nearly a decade.

This realization was made even more clear to me, as I was having a conversation with one of my friend’s friend’s friend, no doubt a connection that’s just enough zip codes apart that I’m likely to run into him at a coffee shop one day, but pretend not to recognize. He was one of the “kids” working at a brand new Web 2.0 start-up, with great aspirations and ideas on creating new software (read: Probably some Facebook/MySpace…

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The art of subtle game design: Halo 3

Through a sequence of unforeseeable events, I ended up becoming a XBox 360 owner over Christmas. I have never been one to adapt a new console platform upon its initial release, since I was burnt by NEC’s vaunted PC Engine platform as a kid. Given that, I had plenty of catching up to do.

I was a happy XBox owner, happy enough at the time that I sold my PS2 for a very cheap price including a bundle of games to a friend. That turned out to be one of the worst decisions I had ever made, because PS2 continued pumping out quality games for another two years, while XBox failed to pick up much more momentum and lacked quality title until the introduction of the XBox 360.

With that aside, Halo was the reason why anyone bought the XBox at all, even though it was not a particularly innovative game at the time. First-person shooter was already a very well developed genre, although it never fared quite as well on outside of its computer-platform origin. Halo marked the first time, that anyone was able to prove the FPS games can be done just as well on console as they have been on PC.

That brings us to the point, that Halo wasn’t a genre-redefining game of any sort; it is however, very much a genre-refining game.  Very much like Blizzard software, another company that’s been known for their refinement of existing genre, Bungie Software’s accomplishment with Halo is not to revolutionize, but…

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My creative process, and the inevitable self-destruction

Warning: This post is undoubtfully, 100% emo.

Traditionally, I only post emo stuff following you know, some sort of a heart-breaking event in my life. This time really isn’t any different. Yes, there is a heart-breaking event in my life (of a very typical & easily guessable nature). However, that event in itself isn’t to be talked about here in a public forum. As far as this post is concerned, that event only serves as a catalyst for me to think about posting something here that is related to the mood itself, but not the subject matter. It also serves to explain why this “blog” uses a publicly available template, instead of a customized, made-just-for-me template that all proper designer should have.

The heart of the matter is, I loathe everything I make.

I had a conversation with my best friend last night, it was brought up that I have this huge void, a yearning and desire to be loved. She thought that I wanted to be loved by everybody as much as I loved myself, seeing that I always seem to self-righteous and stern about my ideals. There’s no question that she was definitely right about my need to be loved, but the reason is actually opposite of what she thought. I don’t love myself, not even a little bit.

Part of being a designer is that you need to have very firm belief in what you’re doing. Design is subjective, although you may support your design choices with as much rationalization, facts…

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Phallic logo contest

Oh, this is just too, too good.

B3TA : FEATURES : Phallic Logo Awards

The game designers across the nation are playing is; can they design a logo and get it approved without the client realising it’s a big spurting penis?

We asked our readers to send in the best cock logos from around the world for our team of experts to evaluate. Now we present to you the very cream of the cocks.

ROFLMAO!