Pixel Pushing Blogger

random ramblings of a designer in the valley

Love

Contrary to population belief, I’ve always felt that the internet didn’t spark a revolution as much as an evolution of existing ideas. Most certaily, “web 1.0″ was about bringing traditional commerce to a new avenue; but in its nature, the idea behind most of these businesses didn’t differ much from their traditional counterpart. In fact, most web 1.0 companies had close ties to mail catalogue & phone order business, just with a different interface & avenue that took less resource to manage, and gave you more information than what could be expressed in more traditional mediums. Even the advent of search engine giants at the time (oh Yahoo, how far have you fallen?) was a direct cousin of our traditional 20,000 page yellow pages that the phone company so happily left on our front porch (and I bet, the cause of many back-injury related work-comp claims for postal workers).

Even though “web 2.0″ could be considered some sort of a revolution, depending on one’s definition, the reality is that web 2.0 perpetuated the communication protocol that was already available. All we did was broaden the base of communication medium. For example, anyone can start their own blog (*cough*.. including yours truly) and attempt to spread their own form of propaganda through the internet. We took what traditionally required years of struggling & attempting to get oneself published in credited medium, and spread that power to anyone with a minimal amount of technical knowledge. It did liberate authors from the traditional pathways…

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Brilliant religious advice of the day

Courtesy of my dear friend Colin at: A)bort, R)etry, F)ail.

Stick to your cat, it’s not religiously judgemental, so long as you worship it.

Indeed, Colin, indeed.

Call of Duty 4 is like…

The single player campaign of CoD4 reminded me of first grade, when I had to raise my hand with a desperate thrust and wave to get the teacher’s attention, just so that I can go to the bathroom. Even then, it was up to the teacher’s discretion to decide whether or not I really had to go, as if my own biology had somehow betrayed and lied to me. The single player experience in CoD4 is essentially the same kind of hand-holding buddy system that we’ve grown out of (at least some of us) by the time we hit second grade.

Although I understand that the CoD series has always been about scripted battles, being a “shooter-on-rails”. The end result is that I am pointlessly bored as our team moves from point A to B, with AI constantly yelling at me, “Soap! Where are you?!” Let’s not go into how any respectable mercenary/militia man would allow himself to have a call sign that reminds one of a bad shower experience in prison. Give me Halo 3 anytime, even with Master Chief’s strangely erotic relationship with a piece of software (granted, a piece of translucent, glowing, and oddly sexy one at that).

So why did I even get CoD4? Part of it is peer pressure, all my friends were doing it. Part of it is that mixture of RPG and various online multiplayer modes are supposed to be fun. After several grueling hours of “grinding” myself to higher levels, which made me wish…

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My talent

Last night, my best friend informed me that she thinks one of my best talent (at least I hope it’s not my only talent) is being a critic. I think her exact words were something like:

“you are a very good critic, b/c you are able to articulate your likes and dislikes very very clearly… especially the dislikes”
“If you don’t like something, you will find the best words to say it… and say it in different ways 200 times”

I guess nothing illustrates this better, than a recent email that I had to send off to my housemates. I hate to admit this is almost the best writing I’ve done in … a long time:

Hey gang,

I noticed that the lint filter is sometimes being left full of lint after a load. Please take the small bit of time to clean after your lint. I don’t really mind cleaning out the lint before using the dryer; but it’s just a nice common courtesy to clean after your own lint, rather than having your lint being cleaned after.

Another issue of mine, is the amount of time that’s been taken up to do laundry. IMO:

  1. It really shouldn’t take multiple days to do laundry, unless you’re doing laundry for a family of four or five (I do remember the good ol’ days when my aunt always seemed to be doing laundry.. but that was a family of five).
  2. Even if you separated all your colors & whites & delicates

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Per request, more Jojo!

Here are some more pictures of my cute & adorable (and crazy) cat!  For no reason at all!

svgallery=2008_houseandcat

The art of subtle game design: Halo 3

Through a sequence of unforeseeable events, I ended up becoming a XBox 360 owner over Christmas. I have never been one to adapt a new console platform upon its initial release, since I was burnt by NEC’s vaunted PC Engine platform as a kid. Given that, I had plenty of catching up to do.

I was a happy XBox owner, happy enough at the time that I sold my PS2 for a very cheap price including a bundle of games to a friend. That turned out to be one of the worst decisions I had ever made, because PS2 continued pumping out quality games for another two years, while XBox failed to pick up much more momentum and lacked quality title until the introduction of the XBox 360.

With that aside, Halo was the reason why anyone bought the XBox at all, even though it was not a particularly innovative game at the time. First-person shooter was already a very well developed genre, although it never fared quite as well on outside of its computer-platform origin. Halo marked the first time, that anyone was able to prove the FPS games can be done just as well on console as they have been on PC.

That brings us to the point, that Halo wasn’t a genre-redefining game of any sort; it is however, very much a genre-refining game.  Very much like Blizzard software, another company that’s been known for their refinement of existing genre, Bungie Software’s accomplishment with Halo is not to revolutionize, but…

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