Pixel Pushing Blogger

random ramblings of a designer in the valley

My talent

Last night, my best friend informed me that she thinks one of my best talent (at least I hope it’s not my only talent) is being a critic. I think her exact words were something like:

“you are a very good critic, b/c you are able to articulate your likes and dislikes very very clearly… especially the dislikes”
“If you don’t like something, you will find the best words to say it… and say it in different ways 200 times”

I guess nothing illustrates this better, than a recent email that I had to send off to my housemates. I hate to admit this is almost the best writing I’ve done in … a long time:

Hey gang,

I noticed that the lint filter is sometimes being left full of lint after a load. Please take the small bit of time to clean after your lint. I don’t really mind cleaning out the lint before using the dryer; but it’s just a nice common courtesy to clean after your own lint, rather than having your lint being cleaned after.

Another issue of mine, is the amount of time that’s been taken up to do laundry. IMO:

  1. It really shouldn’t take multiple days to do laundry, unless you’re doing laundry for a family of four or five (I do remember the good ol’ days when my aunt always seemed to be doing laundry.. but that was a family of five).
  2. Even if you separated all your colors & whites & delicates

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Per request, more Jojo!

Here are some more pictures of my cute & adorable (and crazy) cat!  For no reason at all!

svgallery=2008_houseandcat

The art of subtle game design: Halo 3

Through a sequence of unforeseeable events, I ended up becoming a XBox 360 owner over Christmas. I have never been one to adapt a new console platform upon its initial release, since I was burnt by NEC’s vaunted PC Engine platform as a kid. Given that, I had plenty of catching up to do.

I was a happy XBox owner, happy enough at the time that I sold my PS2 for a very cheap price including a bundle of games to a friend. That turned out to be one of the worst decisions I had ever made, because PS2 continued pumping out quality games for another two years, while XBox failed to pick up much more momentum and lacked quality title until the introduction of the XBox 360.

With that aside, Halo was the reason why anyone bought the XBox at all, even though it was not a particularly innovative game at the time. First-person shooter was already a very well developed genre, although it never fared quite as well on outside of its computer-platform origin. Halo marked the first time, that anyone was able to prove the FPS games can be done just as well on console as they have been on PC.

That brings us to the point, that Halo wasn’t a genre-redefining game of any sort; it is however, very much a genre-refining game.  Very much like Blizzard software, another company that’s been known for their refinement of existing genre, Bungie Software’s accomplishment with Halo is not to revolutionize, but…

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