Pixel Pushing Blogger

random ramblings of a designer in the valley

Two years with World of Warcraft

Posted by steve on December 22, 2006 |

I first started playing World of Warcraft two years ago, when I had a surgery scheduled right before Christmas. Given my work schedule at the time, the only sensible way to get a surgery done was to mix it into the Christmas/New Years season and lump it into my vacation to give myself adequate time for recovery.

Knowing that I wouldn’t have very much physical activity for a while, I decided to give World of Warcraft a try. WoW had already been released for several months, and garnered many good reviews. I haven’t been a steady gamer for quite a while, although I dabbled in various MMORPG for a bit (anything from the pre-alpha, beta of Ultimate Online, to a few months in EverQuest amongst other various MMO’s that came and went), I’ve never found any of them to be a satisfying experience. I liked Blizzard’s games from before, and WoW was getting enough good press to garner my interest.

To my surprise, WoW was not only a great MMORPG, but it was a great “game” by any standard. Up to that point, MMO’s has always played second fiddle to your regular PC games. Yes, they have a huge community that may suck you in, but generally the grahpics and gameplay was sub-standard compared to what you would get from a single player experience. WoW was really the first MMO to bring it altogether, great interesting play on a single-player level alongside of the massive world and community. Before you know it, I was sucked into the game, deeply entranched in its social atmosphere, spending hours a night leveling and running new instances and challenges.

I think the biggest misconception about a game like this to the outsiders, is that a game is just a “game”. There are many often heard, cliched complaints about people who are dedicated to WoW. For example, people who wanted you to do something else instead of playing the game may say something like, “Why don’t you just save the game?” To these people, it isn’t obvious that WoW is more than just a game. As with all MMO’s, a huge part of the attraction is the social atmosphere that is established over this virtual environment. Having a game-based objective helps bringing people together via providing them with a common interest. However it is the social interactions and obligations that makes the game as important to people who are playing it, as much as their other, non-game space related social obligations.

In the two years I’ve been in WoW, I’ve gone through the transitions of being a casual player, to a hardcore raider, then toned back down to a semi-hardcore casual player. Through the journey I’ve met a lot of people from all different facets of life. There are your high school and college students who are so addicted to the game to the edge of dropping out of school (which I highly recommend against). There are the working class folks like me. Then there are the independently wealthy folks that doesn’t have to worry about other things in life except to play WoW (I wish I was one of these folks). What’s even more surprising, especially for a person from my perspective of a single, working professional, is that for many people WoW is a family activity rather than an individualistic endeavor. I’ve ran across more than a couple of gamers whose spouse, children, some even grandparents that all played WoW as a part of their daily social interaction.

What is also interesting, is that the older, more mature the gamer is behind the character, the more likely that WoW carries more meaning than just being a game. It is easy for some of the younger kids to dismiss WoW as “just a game” and the social community they work within, whether a pick-up group or a guild, are just means to the next great loot. The older the gamer is, the more cognizant they are of social ramifications of the community they are involved with.

To those uninitiated, it may seem ludicrous to treat the friends that I’ve made in a “game” to those whom I’ve made in real life. The reality is that our social behavior is changing rapidly by an entire generation at a time. Just as kids who make friends via MySpace, communicate to each other by IM and text messages, WoW is no less a social atsmophere within the context of a game as MySpace is a social atmosphere within the context of Web 2.0. I think this behavior is also proven through Second Life, which is a virtual environment without a hint of the game-induced, goal-driven context; unless the goal is of the individual who wishes to participate in such a virtual environment on their own accord.

It also makes me wonder, what if World of Warcraft fails us one day, either by not living up to our expectation (The Burning Crusader expansion is just around the corner, and we’ll see how the critical mass respond to it), or just shutting down operation in transition to another game (perhaps, World of Starcraft one day?). What will be the next destination for our mass social gathering?

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